![]() ![]() What looks simple from the outside might be complicated on the inside. It's funny, but as far as I know such simple and apparently obvious mechanics hasn't yet been implemented in any of multiple MC mods. voxelproof Member Posts: 799 Joined: Sat 8:13 amĮlCeejo wrote: Or, in the case of say brontosaurus and similar tailed creatures, when they turn around they should perhaps be able to 'hit' a player with their tails (not necessarily literally it'd be enough to calculate the distance and damage inflicted). Or, in the case of say brontosaurus and similar tailed creatures, when they turn around they should perhaps be able to 'hit' a player with their tails (not necessarily literally it'd be enough to calculate the distance and damage inflicted). The simplest way in which large, heavy and slowly moving animals may endanger a player's character is by making them capable of trampling him. If they don't interact with player in a significant way, it should be changed so that the gamer would feel their presence and adjust his/her actions to their behaviour. If your game is based on NPCs that are intended to provide the core of the gameplay, you should always consider how they'll affect the player's behaviour. what makes games addictive, engaging or just reverse) and simple games emerging from MT engine are of special interest to me. I'm interested in psychology of gaming (e.g. In the 'Quality Update' I mentioned, I'll be doing some things to make them behave more like real animals, or at least as much has the current mobs api allows.Īs for the rest of the replies regarding bugs, I'll have those fixed as soon has I can. Lone_Wolf Member Posts: 2151 Joined: Sun 5:50 am GitHub: LoneWolfHT In-game: Lone_WolfĮlCeejo wrote:Just look at my last reply. When you hover over an inventory item it'll then stick the itemstring in the tooltip. You could also enable the setting in the screenshot. IIRC if you try to drop an unknown item it prints the name of it in chat. WARNING: Assignment to undeclared global "owner_loyal" inside a function at ~/.minetest/mods/paleotest/dire_a:113. WARNING: Assignment to undeclared global "attack_players" inside a function at ~/.minetest/mods/paleotest/dire_a:112. I did find a lot of errors about undeclared globals.Ĭode: Select all WARNING: Assignment to undeclared global "attack_monsters" inside a function at ~/.minetest/mods/paleotest/dire_a:111. I looked in my debug.txt file, but didn't find anything mentioning it. I don't recall what DNA it was, but I got an unknown item. I did have an error with creating an egg from some DNA. She attended Trinity College and Teacher's College of Columbia wrote:Very cool. Her education focused on teaching, curriculum planning, classroom management and a specialization in autism/intellectual disabilities. Savvy has more than ten years experience in education, working in private, public and charter schools in New York City and Boston. He has served as a Director of Curriculum and Instruction in both public and private schools in the Boston area. Matt has more than 15 years experience as a classroom teacher for grades 2, 3, 5 and 7 in both public and private schools in California and Massachusetts. Matt holds a Master's in Education Administration with Principal's license from UMass Boston as well as a Master's in Elementary Education from Northwestern University. Right Brain Curriculum is managed by Matt Bowling, Education Director and Savvy Reuben, Director of Teaching & Learning Currently, we run four different versions of our Metrocraft class, a civics-based program that takes place in a Minecraft-like world. Our mission is to create outstanding, student-centered enrichment programs that allow children to experience real life in a fun, engaging learning atmosphere. Right Brain Curriculum is a Massachusetts-based education company offering engaging, project-based online learning programs. ![]()
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